Meet Your New App Agency
Meet Your New App Agency
Use Wharton Apps to conceptualize, design and build your app, and lean on our extensive experience to strategize your app concept and marketing plan.
Partner with us to deliver the best mobile brand experiences for your clients. Apps can be a great addition to integrated marketing campaigns.
Create groundbreaking apps that work for everyday people on a global scale. We can help you develop a business model and collaborate with you to determine what features your app needs.
Leverage your influence and expertise to generate thousands of downloads. Emoji apps and games are both profitable niches with broad appeal, and there are many other opportunities that could be a great fit for your audience.
Drive more sales with interactive experiences that are only possible in apps. We can help you conceptualize and execute.
We offer free 15-minute phone consultations for anyone. Get input on your idea with no obligations.
Wharton Apps produced Billionaire Experience Slots in collaboration with David McMahon in order to test an app formula that would be as profitable as possible with as low an upfront cost as possible. In its first 30 days on the App Store, the app grossed $1,300 against $800 in ad spend, for a net income of $500/month.
We monetized the app using Chartboost video ads, AppLovin ads, a rewarded video button, and coins and boosts that users can purchase. We ensure consistent profitability using a proprietary system for removing low-paying advertisers on publishing campaigns, and blocking referrals that don't deliver installs on advertising campaigns.
If you are interested in building a comparable slot machine game using our formula, contact us today.
MarMetrix asked Wharton Apps for an app to demo the new MarMetrix analytics SDK. We recommended a pug emoji app in order to capitalize on the emoji app trend and target an untapped niche (pug emoji).
We commissioned Portuguese illustrator Ana Fonseca to provide the artwork. Our creative team and Ana planned each emoji to represent the emotions that users most frequently share. For inspiration, we browsed through pug fan pages on Facebook and Instagram to find the photos that pug fans reacted to the most.
Pug Life currently ranks in the Top 100 Entertainment Paid apps on the App Store. It's also the App Store's highest-rated pug emoji app.
Without any ad spend, the app consistently generates revenue each week. The app sells on the App Store at $2.99, ensuring a comfortable profit margin from every user. Thanks to our app, MarMetrix now has a totally passive extra income stream.
JDM Daily asked Wharton Apps to develop a racing game with slammed cars for their 300k Instagram followers. In Unity 3D, we designed the game from the ground up by modeling, texturing, and lighting the racetrack, city and cars.
Usually we target Apple’s App Store, since iOS apps on average generate twice the revenue of Android apps. Fortunately, Unity makes it easy to export games to multiple platforms, so Wharton Apps published both an iOS and Android game.
JDM Daily was very satisfied with the game’s financial returns. We attribute this success to the decision to include in-app purchases where users can upgrade their virtual cars, and special features like Nitro Boost which make the gameplay more exciting.
User retention is a major factor in an app’s profitability. We decided to reward fans for their time playing, so we ensured that users can earn enough coins from racing to unlock all of the cars. This way, the game’s dedicated fans can enjoy the game longer, see more ads, and have more opportunities to share the app with their social networks.
Beau Brooks asked Wharton Apps to develop a fun viral game that he could share with his 2 million Twitter followers.
An intuitive user interface, charming graphics, and innovative gameplay all helped us achieve a profitable game for Beau. Our final product, Birdie Bo, quickly began amassing thousands of downloads and producing revenue. Three months later, Mr. Brooks sold the game for 5x what he paid for it.
Even on a small budget, we designed a way to increase user retention and make the game more profitable. In addition to letting users improve their skill (like most casual games), we also wanted users to enjoy the satisfaction of collecting, building, and reviving. In the game, users are tasked with collecting twigs and eggs to build nests. Every time a user builds a nest, they earn a new life. Whenever a user makes a mistake, they can revive with one of their extra lives. This encouraged dedicated players to achieve higher scores and spend more time playing the game.
In Spring 2017 Apple began aggressively targeting developers who published multiple apps with similar content or functionality. One day Apple removed more than 30 slot machine games on Slot Right In’s account.
Months after we published the new casino games, Slot Right In's weekly downloads increased above the level that they had reached before Apple removed the slot machine games.
FanXTV wanted to expand their game holdings to include more mobile apps.
We set out to make a game that feels like it came from a 1980s arcade, but with an epic setting and soundtrack. In Revolve, users compete with friends as they play through four game modes and an array of challenges. We deployed advanced 3D effects and animations to create a richer game experience.
With the StupidFox app, users can add stickers to their photos, swipe to change filters, add text, and share their finished creations with friends on social media. As an added benefit, the app links to the StupidFox webcomic, online shop and Facebook page, so fans can easily find StupidFox pages from one central hub.
Since the app launched, thousands of fans have published their photos on Instagram and Facebook, spreading the brand to their social networks.
Jay Patel asked for advice on building a quality casual game on a budget. We recommended starting with a simple concept and adding a few levels and features to keep users engaged. Most casual games monetize with ads, and we advised following this business model.
In the game, an arrow spins inside a compass. Users touch the arrow when it hits a matching color. The arrow spins faster and faster, and the compass also becomes more complex with more and more colors. When users finally make a mistake, they have the opportunity to revive by watching a video ad.
Epic Color Spin quickly became the most popular app in Jay's portfolio.
Dominic asked us to develop a fun viral game that he could use to make passive income on the App Store. Working on a limited budget, we created Tap Untap with a simple concept, beautiful user interface, and features to make the game addictive and profitable.
In the game, two shapes come from the top of the screen toward the users. To play, users simple touch and hold the screen to switch shapes to match the oncoming shapes.
Tap Untap allows users to unlock 10 levels, earn extra points with power-ups, and save up points to revive.
Sky Rocket Ideas wanted a unique app that would motivate business and technology professionals in their daily lives.
We created Entrepreneur Quotes to showcase 600 quotes by famous tech entrepreneurs like Mark Zuckerberg, Bill Gates, and Evan Spiegel. The app places each of the entrepreneur’s quotes into a multi-colored pattern matching their respective companies’ brand colors.
Entrepreneur Quotes is now one of the highest ranked apps on the App Store, ranking in the top 10 for the keyword “entrepreneur.” Users have praised the app's design and quote selection, and stated that the app has inspired and motivated them on their own journeys.